![]() ![]() Keep in mind that you don't have to have a p05 or whatever in every folder. The "p05" tells the software that all AccB art that has a "p05" in the name belong together. AccB tells the generator that, from all files in respective folders (TV, TVD, FG, etc.), this part belongs under the Accessory 2 tab of the Generator software. Then there are the files for the Walk Character graphics inside the "Generator\TV\Male" folder: "TV_AccB_p05.png" and "TV_AccB_p05_c.png"Īnd again, inside the "Generator\TVD\Male" folder are the graphics for the Damage Character graphics: "TVD_AccB_p05.png" and "TVD_AccB_p05_c.png"īeginning to see a pattern? Can you guess the name of the files inside the "Generator\SV\Male" folder? Well, it's "SV_AccB_p05.png" and "SV_AccB_p05_c.png"įinally there's another thing needed to make the goggles accessible from the Generator, and that's a file inside the "Generator\Variation\Male" folder: "icon_AccB_p05.png"Ĭan you see the common nominator here? It's the "AccB_p05" part that you can find in every file name. ![]() These will make up the part that will be shown on the character's face. The files "FG_AccB_p05_c1_m016.png" and "FG_AccB_p05_c2_m017" inside the "Generator\Face\Male" folder make up the pair of goggles for the Male "Accessory 2" tab. Now, the Generator add all these graphics together based on file names. The "Variation" folder contain the art that will be used as icons inside the generator.Įxplore these folders for a while and you will see what I mean. The "TV" folder contains the parts that will be added to the walker graphics and the "TVD" folder contain the parts that will be added to the Damage graphics. The "SV" folder contains the parts that will be added to the Side View graphics in the generator. The "Face" folder contains the parts that will be added to the face graphic in the generator. The folders work according to the following system: Here you will find 5 Folders, each containing a "Male" and "Female" folder, each containing the gender specific graphics for the generator. Go to your steam folder, then go to steamapps\common\RPG Maker MV\Generator. Let's break it down.įirst, lets go to the Character Generator's folder in the RPG Maker MV Folder: If it sounds complicated, don't worry, it actually isn't. And in order for the part to appear in the Character Generator, there needs to be two things, the actual part of the face/character and then an icon for the program. Just like the main program it scans relevant folders for things that are compatible and add those things according to their file names. The generator works on a filename structure. Its really annoying but it makes sense why you have to chose to deselect everything.First, we need to understand how the generator works. Now choose walking tab make sure nothing from face is selected and do it all over again finding the walk sprites bandanna, since the walk sprites are 3x4 you set the image layer to that and then accept it and drag and drop the layers on the layer tab to where you want and you keep repeating till done with the whole sprite (thankfully hiddenone organized it all into folders face/sv/blah blah) Once its added adjust the layer to where you want it then move on to walking Go to the proper folder (hiddenone) and choose the item (first on list is that bandanna)ĭouble click on the file name and it will bring up a row/column selector, and because we are working on the face set you want 1 row 1 column.add the layer (you can edit color here) Make sure you are on frame edit and not pixel and then deselect everything, even go into the Selection tab and click "clear selection"Īfter that select the Face tab and then click in an empty spot on the layer window You chose your body and whatever is already stock and easy in generator So using hiddenone as an example, one of the first accessories in the pack is that bandana, thankfully hiddenone compiled everything very well so names match without needing to see it, just was easier for me. This one is the annoying part but if its labeled properly then its cool.you technically need all the generator files BUT the variation (those are used for the in engine generator to show you previews in the menu.GCH doesnt need this cause like photoshop it shows you a preview before selecting) ![]() So for example all of hiddenone's generator parts in one folder make sure "search subfolders" is checked Then go to the item tab and add a layer for each folder that you have parts it Hey, here is the best explanation i can give until the gchlib util thing works. ![]()
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